Hero's Guides to The Elder Scrolls Online.Skyrim ( Dawnguard | Hearthfire | Dragonborn | Legendary Edition | Special Edition | Very Special Edition | Anniversary Edition) ( Knights of the Nine | Shivering Isles).↑ 2.0 2.1 2.2 The Elder Scrolls Travels Shadowkey.A long gameplay video preserved for any use.
This game is one of the few games in the series that features multiplayer, if one player dies in another player's world, they're kicked from the game. Classes affect what abilities they're given, and what equipment they're able to use. There are eight races available in the game, and each have their own abilities and perks.Ĭlasses Main article: Classes (Shadowkey) The combat in Shadowkey is a process of hitting an enemy repeatedly, there are numerous weapons and spells that can be used to attack opponents, and many enemies have access to both spells and weapons as well. The player or players could create characters using a wide variety of races and classes. Additionally, this game allowed (via Bluetooth) 2 player co-operative gameplay. Gameplay is handled with the numeric touchpad on the right side of the N-Gage as well as the d-pad on the left. Shadowkey is a free-roaming game, as expected of games in the Elder Scrolls series. Though they work together, Lakvan and Tharn do not like each other. It is the staging area for the military elements involved in trying to destabilize the northern regions of Hammerfell as well as a base of operations for Tharn's representative in the region, Asuul. This military post is located in the mountains on the Skyrim side of the Hammerfell/Skyrim border near the town of Snowline. Lakvan's Stronghold – Named after the rogue military of the same name.
The Crypt of Hearts – a dungeon located on the border between Skyrim and High Rock. At the start of the game, this town will be under attack by an (at the time) unknown force of bandits and their army of giant Rats.
Important events to the main story take place here.Īzra's Crossing – The starting village for the player, this village is located in a small valley near the High Rock/Hammerfell border on the Hammerfell side. Snowline becomes a hub for much of the mid game quests.įearfrost – An underground town of peaceful Goblins who (during the course of the game) are starting to notice that their leader is beginning to break their peace treaty between the Redguards and themselves. While there are no military elements located in this town, representatives of both sides of the current conflict reside here trying to sway the population to join one of the two warring groups. Snowline – A small town located dangerously close to the Hammerfell/Skyrim border on the Hammerfell side of it. Most of the end game events of Shadowkey take place in and around this city. In 3E 397 half of Dragonstar is also under the control of Skyrim forces (who are unaware that they are taking orders from Jagar Tharn).
Notable locations Main article: Locations (Shadowkey) Hammerfell ĭragonstar – The northern most major city within Hammerfell that was formed by an organization known as the Merchant Captains and led by the Violet family of traders. The terrain is heavily mountainous, and much of the game is spent navigating the high peaks of the Druadach and Wrothgarian mountains. The player must travel between the three provinces regularly in order to find the Star Teeth, and find a way to stop Tharn's plans. This installment of The Elder Scrolls Travels series takes place around where the borders of Skyrim, Hammerfell, and High Rock meet, although the majority of the game takes place in Hammerfell, making it the largest location of any game in the Travels series. Skelos Undriel then hatches a desperate scheme to collect the Star Teeth sown about the region hoping their power is sufficient to thwart Tharn's plans. The Shadowmage hides himself in the chaos swirling about Dragonstar. Undriel chooses to flee to the Western Reach, an area in the throes of The War of Bend'r-Mahk between High Rock, Hammerfell, and Skyrim. Shadowmage Skelos Undriel is on the run from Battlemage Jagar Tharn, driven from the heart of Tamriel by Tharn's agents, who are in dogged pursuit. The player will journey through rugged terrain, despoiled temples, bandit lairs, and murderous caverns, fight many foes in their search for the power of the Shadowkeys and the Star Teeth, and the journey will lead the player to the Crypt of Hearts to face the ultimate test. The player must save the village from marauders who are but pawns in the struggle to capture Shadowmage Skelos Undriel - a piece in a darker and more sinister game. The player is an unnamed hero, later to be called the Hero of Azra's Crossing, whose village has safely remained just out of reach of the War of Bend'r-Mahk, but now danger strikes from another direction. "Shadows are not an absence of light, they are reflections from another world." ― Skelos Undriel, Shadowmage